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Discover 132 new cards and results in the new season of Axie Infinity – Origin

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On February 12th, the Axie Infinity undertaking officially announced the initial information on the Axie Infinity: Origin edition with several vital adjustments to carry a new search to this game. Cards are a single of the elements that the game advancement staff devotes a great deal of enthusiasm to producing additions and adjustments to carry new gamers to the game. Today we discover the functions of these new cards with Coinlive.

Effects in the game

Updating

132 card functions in the Axie Infinity: Origin edition

Aquatic

Mouth

Blue

Function

Deals twenty added harm if this Axie’s health and fitness is beneath 75%

Power

initial

Harm

65

Armor

–

Piranha

Piranha

Function

Apply Bleed to your opponent for four turns

Power

initial

Harm

60

Armor

–

Risky fish

Function

Effect Weak on the opponent for two turns

Power

initial

Harm

90

Armor

–

Catfish

Function

Healing equal to 50% of the harm dealt

Power

initial

assault

60

Armor

–

Back

Perch

Perch

Function

Attack four occasions. Prioritize the target with the lowest health and fitness

Power

two

Harm

thirty

Armor

–

Anemone

Anemone

Function

Recover twenty% of HP by drawing this card

Power

initial

Harm

50

Armor

–

Sponge

Sponge

Function

Increase armor for any ally. On the following flip, raise harm by five if that ally’s armor is broken

Power

initial

Harm

–

Armor

60

Red fish

Red fish

Function

Draw one card if you perform initial

Power

initial

Harm

65

Armor

–

blue Moon

Function

Draw one card

Power

initial

Harm

60

Armor

–

Hermit

Function

Aim at any ally and block one following assault to that ally

Power

initial

Harm

–

Armor

–

Tail

Shrimp

Function

Aim for the furthest opponent’s target if hit initial

Power

initial

Harm

70

Armor

–

Navaga

Function

Deals 15 added harm if hit initial

Power

initial

Harm

70

Armor

–

Ranchu

Function

Attack all enemies and apply results Weak in two turns

Power

two

Harm

50

Armor

–

Tadpole

Function

Shuffle one card Jinx in the opponent’s deck

Power

initial

Harm

65

Armor

–

Nimo

Function

Draw one card. Increase by a single Energy. ban

Power

Harm

–

Armor

–

Koi

Koi

Function

Deals 15 added harm to just about every ally of the very same form

Power

two

Harm

120

Armor

–

Horn

School star

School star

Function

Kill the opponent when the opponent’s health and fitness is beneath 120 HP

Power

initial

Harm

50

Armor

–

Oranda

Function

Disable up to two buffs on one target

Power

two

Harm

120

Armor

–

Anemone

Function

Recover twenty HP by drawing this card

Power

initial

Harm

50

Armor

–

Shell-shaped

Shell-shaped

Function

Increases harm by four if the assault brings about the target to shed health and fitness

Power

initial

Harm

60

Armor

–

Green sea shell

Green sea shell

Function

Increases ally armor by twenty for just about every card utilised

Power

initial

Harm

–

Armor

–

Babylon

Babylon

Function

Effect Weak on the opponent for four turns

Power

initial

Harm

60

Armor

–

Ear

Kettle

Kettle

Function

Target any teammate. The target will get two Bubbles

Power

initial

Harm

–

Armor

50

Hint

Hint

Function

Shuffle one Jinx into your opponent’s Deck

Power

initial

Harm

60

Armor

–

Sea snail

Sea snail

Function

Removed two debuff results. Get two Detergent

Power

two

Harm

110

Armor

–

Gill

Gill

Function

The staff will get one Bubbles

Power

initial

Harm

50

Armor

–

Little Fan

Little Fan

Function

Draw one card. Increases harm by three

Power

Harm

–

Armor

–

Nimo

Nimo-1

Function

Gain one mana if Axie utilizes this card with total health and fitness

Power

assault

–

Armor

–

Healing

25

I rectify it

Mouth

Toothless bite

Toothless bite

Function

Target the farthest opponent if hit initial

Power

initial

Harm

65

Armor

–

Little Turtle

Little Turtle

Function

Effect Stunned for two turns if this assault brings about harm to the opponent

Power

initial

Harm

50

Armor

–

Razor bite

Razor bite

Function

Restores an HP equal to 50% of the harm dealt (Damage unlocked)

Power

initial

Harm

60

Armor

–

Kotaro

Function

Hit a random opponent twice. Increase mana by one if you hit at least two enemies

Power

initial

Harm

thirty

Armor

–

Back

crocodile

Function

Increase armor for any ally. The following flip, immediately after the ally has attacked, apply the result To bleed on Axie to assault for four turns

Power

initial

Harm

–

Armor

60

Red ears

Function

Increase armor for any ally

Power

initial

Harm

–

Armor

65

Indian star

Indian star

Function

Increase armor for any ally. The following flip, immediately after an ally is attacked, refunds 25% of the misplaced armor

Power

initial

Harm

–

Armor

60

Green thorns

Green thorns

Function

Offers two results Poison x six occasions to any target. Restore twenty HP to Axie working with this card

Power

initial

Harm

–

Armor

–

Tri guidelines

Tri tips

Function

Hit three occasions

Power

initial

Harm

25

Armor

–

Bone sails

Bone sails

Function

Increase armor for any ally. On the following flip, immediately after an ally is attacked, draw one card

Power

initial

Harm

–

Armor

60

Tail

Grass snake

Grass snake

Function

Effect hexadecimal in four shifts

Power

initial

Harm

70

Armor

–

Gila

Gila

Function

Attack all opponents. Deals two added harm just about every Poison the opponent is acquiring

Power

two

Harm

forty

Armor

–

Snake jar

Snake jar

Function

Aim for any ally. Nullifies an ally’s following health and fitness reduction, up to 90 health and fitness

Power

initial

Harm

–

Armor

–

Little Dino

Little Dino

Function

(To protect) To sustain. Cards deal 15 added harm per flip if held. Maximum: four laps

Power

initial

Harm

60

Armor

–

Iguana

Iguana

Function

Apply the Weak result for four turns

Power

initial

Harm

70

Armor

–

Wall gecko

Wall gecko

Function

This Axie loses 50 health and fitness. Reduces harm taken by thirty% for four turns

Power

initial

Harm

60

Armor

–

Horn

Protuberance

Protuberance

Function

Innate . This Ax gains ten armor for just about every card utilised in battle

Power

two

Harm

–

Armor

–

Incisive

Incisive

Function

Effect To bleed on Axie to assault for four turns

Power

initial

Harm

60

Armor

–

Scaly spoon

Scaly spoon

Function

Increase armor for any ally. The following flip, immediately after an ally is attacked, displays 25% of the misplaced armor

Power

initial

Harm

–

Armor

60

Waxed

Waxed

Function

Aim for any teammate. The following assault on an ally will be reflected for 85 harm

Power

initial

Harm

–

Armor

–

Scaly spear

Scaly spear

Function

Deal twenty added harm for just about every Throw card this flip

Power

initial

Harm

65

Armor

–

Unko

Unko

Function

Shuffle one Goo card into your opponent’s Deck

Power

initial

Harm

60

Armor

–

Ear

Curved back

Curved back

Function

Target any teammate. The following flip, immediately after an ally is attacked, bargains To bleed on Axie to assault for four turns

Power

initial

Harm

–

Armor

60

Pagona

Pagona

Function

Effect Fragile in four shifts

Power

initial

Harm

60

Armor

–

Sidebar

Sidebar

Function

Offers two Poison And To bleed in four turns to any opponent

Power

initial

Harm

50

Armor

–

Vortex

Vortex

Function

Mix three Confused in your opponent’s deck

Power

initial

Harm

–

Armor

–

Small flounce

Small flounce

Function

Deal three Poison to all opponents. Restore thirty HP to Axie working with this card

Power

initial

assault

–

Armor

–

Healing

thirty

Frieze

Frieze

Function

Apply this result four occasions randomly to the staff

. Heals health and fitness and increases harm by one just about every time.

Power

initial

assault

–

Armor

–

Healing

twenty

Beast

Mouth

Confident

Confident

Function

Aim for any ally. Solve one debuff and consider two Anger

Power

Harm

–

Armor

–

Kiss of Axes

Kiss of Axes

Function

Aim at any opponent. Cause Death mark for four turns if this Axie’s health and fitness is beneath 50%

Power

initial

Harm

60

Armor

–

Enjoy
Enjoy

Function

Shuffle one card Empty in your opponent’s deck. ban

Power

initial

Harm

60

Armor

–

Nutcracker

Nutcracker

Function

Increases the harm of all Nutcracker cards by six through the game.

Power

initial

Harm

60

Armor

–

Back

Fur ball

Fur ball

Function

Hit two occasions

Power

initial

Harm

forty

Armor

–

Wood paneling

Wood paneling

Function

Increase armor for any ally. On the following flip, immediately after an ally is attacked, you attain one armor Timber

Power

initial

Harm

–

Armor

60

Risky beast

Risky beast

Function

Apply Weak to opponent for two turns

Power

initial

Harm

90

Armor

–

Jaguar

Jaguar

Function

Effect To bleed in four shifts

Power

initial

Harm

60

Armor

–

hero

hero

Function

Draw one card

Power

initial

Harm

60

Armor

–

Ronin

Ronin

Function

Deals 50% additional harm per mana invested this flip

Power

initial

Harm

forty

Armor

–

Tail

Gerbil

Gerbil

Function

Aim for the 2nd row target if hit initial

Power

initial

Harm

70

Armor

–

Nutcracker

Function

Increases the harm to all Nutcracker cards by six through the game

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Power

initial

Harm

60

Armor

–

hare

hare

Position…

Tags: AxiecardsDiscovereffectsInfinityOriginSeason
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