On February 12th, the Axie Infinity undertaking officially announced the initial information on the Axie Infinity: Origin edition with several vital adjustments to carry a new search to this game. Cards are a single of the elements that the game advancement staff devotes a great deal of enthusiasm to producing additions and adjustments to carry new gamers to the game. Today we discover the functions of these new cards with Coinlive.
Effects in the game
Updating
132 card functions in the Axie Infinity: Origin edition
Aquatic
Mouth
Blue
Function |
Deals twenty added harm if this Axie’s health and fitness is beneath 75% |
Power |
initial |
Harm |
65 |
Armor |
– |
Piranha
Function |
Apply Bleed to your opponent for four turns |
Power |
initial |
Harm |
60 |
Armor |
– |
Risky fish
Function |
Effect Weak on the opponent for two turns |
Power |
initial |
Harm |
90 |
Armor |
– |
Catfish
Function |
Healing equal to 50% of the harm dealt |
Power |
initial |
assault |
60 |
Armor |
– |
Back
Perch
Function |
Attack four occasions. Prioritize the target with the lowest health and fitness |
Power |
two |
Harm |
thirty |
Armor |
– |
Anemone
Function |
Recover twenty% of HP by drawing this card |
Power |
initial |
Harm |
50 |
Armor |
– |
Sponge
Function |
Increase armor for any ally. On the following flip, raise harm by five if that ally’s armor is broken |
Power |
initial |
Harm |
– |
Armor |
60 |
Red fish
Function |
Draw one card if you perform initial |
Power |
initial |
Harm |
65 |
Armor |
– |
blue Moon
Function |
Draw one card |
Power |
initial |
Harm |
60 |
Armor |
– |
Hermit
Function |
Aim at any ally and block one following assault to that ally |
Power |
initial |
Harm |
– |
Armor |
– |
Tail
Shrimp
Function |
Aim for the furthest opponent’s target if hit initial |
Power |
initial |
Harm |
70 |
Armor |
– |
Navaga
Function |
Deals 15 added harm if hit initial |
Power |
initial |
Harm |
70 |
Armor |
– |
Ranchu
Function |
Attack all enemies and apply results Weak in two turns |
Power |
two |
Harm |
50 |
Armor |
– |
Tadpole
Function |
Shuffle one card Jinx in the opponent’s deck |
Power |
initial |
Harm |
65 |
Armor |
– |
Nimo
Function |
Draw one card. Increase by a single Energy. ban |
Power |
|
Harm |
– |
Armor |
– |
Koi
Function |
Deals 15 added harm to just about every ally of the very same form |
Power |
two |
Harm |
120 |
Armor |
– |
Horn
School star
Function |
Kill the opponent when the opponent’s health and fitness is beneath 120 HP |
Power |
initial |
Harm |
50 |
Armor |
– |
Oranda
Function |
Disable up to two buffs on one target |
Power |
two |
Harm |
120 |
Armor |
– |
Anemone
Function |
Recover twenty HP by drawing this card |
Power |
initial |
Harm |
50 |
Armor |
– |
Shell-shaped
Function |
Increases harm by four if the assault brings about the target to shed health and fitness |
Power |
initial |
Harm |
60 |
Armor |
– |
Green sea shell
Function |
Increases ally armor by twenty for just about every card utilised |
Power |
initial |
Harm |
– |
Armor |
– |
Babylon
Function |
Effect Weak on the opponent for four turns |
Power |
initial |
Harm |
60 |
Armor |
– |
Ear
Kettle
Function |
Target any teammate. The target will get two Bubbles |
Power |
initial |
Harm |
– |
Armor |
50 |
Hint
Function |
Shuffle one Jinx into your opponent’s Deck |
Power |
initial |
Harm |
60 |
Armor |
– |
Sea snail
Function |
Removed two debuff results. Get two Detergent |
Power |
two |
Harm |
110 |
Armor |
– |
Gill
Function |
The staff will get one Bubbles |
Power |
initial |
Harm |
50 |
Armor |
– |
Little Fan
Function |
Draw one card. Increases harm by three |
Power |
|
Harm |
– |
Armor |
– |
Nimo
Function |
Gain one mana if Axie utilizes this card with total health and fitness |
Power |
|
assault |
– |
Armor |
– |
Healing |
25 |
I rectify it
Mouth
Toothless bite
Function |
Target the farthest opponent if hit initial |
Power |
initial |
Harm |
65 |
Armor |
– |
Little Turtle
Function |
Effect Stunned for two turns if this assault brings about harm to the opponent |
Power |
initial |
Harm |
50 |
Armor |
– |
Razor bite
Function |
Restores an HP equal to 50% of the harm dealt (Damage unlocked) |
Power |
initial |
Harm |
60 |
Armor |
– |
Kotaro
Function |
Hit a random opponent twice. Increase mana by one if you hit at least two enemies |
Power |
initial |
Harm |
thirty |
Armor |
– |
Back
crocodile
Function |
Increase armor for any ally. The following flip, immediately after the ally has attacked, apply the result To bleed on Axie to assault for four turns |
Power |
initial |
Harm |
– |
Armor |
60 |
Red ears
Function |
Increase armor for any ally |
Power |
initial |
Harm |
– |
Armor |
65 |
Indian star
Function |
Increase armor for any ally. The following flip, immediately after an ally is attacked, refunds 25% of the misplaced armor |
Power |
initial |
Harm |
– |
Armor |
60 |
Green thorns
Function |
Offers two results Poison x six occasions to any target. Restore twenty HP to Axie working with this card |
Power |
initial |
Harm |
– |
Armor |
– |
Tri guidelines
Function |
Hit three occasions |
Power |
initial |
Harm |
25 |
Armor |
– |
Bone sails
Function |
Increase armor for any ally. On the following flip, immediately after an ally is attacked, draw one card |
Power |
initial |
Harm |
– |
Armor |
60 |
Tail
Grass snake
Function |
Effect hexadecimal in four shifts |
Power |
initial |
Harm |
70 |
Armor |
– |
Gila
Function |
Attack all opponents. Deals two added harm just about every Poison the opponent is acquiring |
Power |
two |
Harm |
forty |
Armor |
– |
Snake jar
Function |
Aim for any ally. Nullifies an ally’s following health and fitness reduction, up to 90 health and fitness |
Power |
initial |
Harm |
– |
Armor |
– |
Little Dino
Function |
(To protect) To sustain. Cards deal 15 added harm per flip if held. Maximum: four laps |
Power |
initial |
Harm |
60 |
Armor |
– |
Iguana
Function |
Apply the Weak result for four turns |
Power |
initial |
Harm |
70 |
Armor |
– |
Wall gecko
Function |
This Axie loses 50 health and fitness. Reduces harm taken by thirty% for four turns |
Power |
initial |
Harm |
60 |
Armor |
– |
Horn
Protuberance
Function |
Innate . This Ax gains ten armor for just about every card utilised in battle |
Power |
two |
Harm |
– |
Armor |
– |
Incisive
Function |
Effect To bleed on Axie to assault for four turns |
Power |
initial |
Harm |
60 |
Armor |
– |
Scaly spoon
Function |
Increase armor for any ally. The following flip, immediately after an ally is attacked, displays 25% of the misplaced armor |
Power |
initial |
Harm |
– |
Armor |
60 |
Waxed
Function |
Aim for any teammate. The following assault on an ally will be reflected for 85 harm |
Power |
initial |
Harm |
– |
Armor |
– |
Scaly spear
Function |
Deal twenty added harm for just about every Throw card this flip |
Power |
initial |
Harm |
65 |
Armor |
– |
Unko
Function |
Shuffle one Goo card into your opponent’s Deck |
Power |
initial |
Harm |
60 |
Armor |
– |
Ear
Curved back
Function |
Target any teammate. The following flip, immediately after an ally is attacked, bargains To bleed on Axie to assault for four turns |
Power |
initial |
Harm |
– |
Armor |
60 |
Pagona
Function |
Effect Fragile in four shifts |
Power |
initial |
Harm |
60 |
Armor |
– |
Sidebar
Function |
Offers two Poison And To bleed in four turns to any opponent |
Power |
initial |
Harm |
50 |
Armor |
– |
Vortex
Function |
Mix three Confused in your opponent’s deck |
Power |
initial |
Harm |
– |
Armor |
– |
Small flounce
Function |
Deal three Poison to all opponents. Restore thirty HP to Axie working with this card |
Power |
initial |
assault |
– |
Armor |
– |
Healing |
thirty |
Frieze
Function |
Apply this result four occasions randomly to the staff . Heals health and fitness and increases harm by one just about every time. |
Power |
initial |
assault |
– |
Armor |
– |
Healing |
twenty |
Beast
Mouth
Confident
Function |
Aim for any ally. Solve one debuff and consider two Anger |
Power |
|
Harm |
– |
Armor |
– |
Kiss of Axes
Function |
Aim at any opponent. Cause Death mark for four turns if this Axie’s health and fitness is beneath 50% |
Power |
initial |
Harm |
60 |
Armor |
– |
Enjoy
Function |
Shuffle one card Empty in your opponent’s deck. ban |
Power |
initial |
Harm |
60 |
Armor |
– |
Nutcracker
Function |
Increases the harm of all Nutcracker cards by six through the game. |
Power |
initial |
Harm |
60 |
Armor |
– |
Back
Fur ball
Function |
Hit two occasions |
Power |
initial |
Harm |
forty |
Armor |
– |
Wood paneling
Function |
Increase armor for any ally. On the following flip, immediately after an ally is attacked, you attain one armor Timber |
Power |
initial |
Harm |
– |
Armor |
60 |
Risky beast
Function |
Apply Weak to opponent for two turns |
Power |
initial |
Harm |
90 |
Armor |
– |
Jaguar
Function |
Effect To bleed in four shifts |
Power |
initial |
Harm |
60 |
Armor |
– |
hero
Function |
Draw one card |
Power |
initial |
Harm |
60 |
Armor |
– |
Ronin
Function |
Deals 50% additional harm per mana invested this flip |
Power |
initial |
Harm |
forty |
Armor |
– |
Tail
Gerbil
Function |
Aim for the 2nd row target if hit initial |
Power |
initial |
Harm |
70 |
Armor |
– |
Nutcracker
Function |
Increases the harm to all Nutcracker cards by six through the game |
Power |
initial |
Harm |
60 |
Armor |
– |
hare
Position… |