Most GameFi tasks had fewer than ten lively gamers in October

A new report from on-chain analytics company Footprint reveals that of the two,651 current GameFi tasks, one,937 (73%) video games had fewer than ten consumers in October.

Footprint: Most GameFi tasks had fewer than ten lively gamers in October

In October, Footprint had a complete of two,651 Web3 game titles, up one.seven% from September and 14% from May, but the development of this sector can make consumer capital even now constrained and unable to hold tempo. stage .

Specifically, a rather surprising revelation is that out of two,651 game titles, one,937 (or 73%) have fewer than ten month to month lively gamers. 282 video games reached 500 consumers (equal to ten.six%). The remaining variety reached one,000 consumers.

As a outcome, Polygon is even now the network attracting the most gamers, with 38 GameFi tasks getting additional than one,000 gamers, or eight.one%. This ratio in BNB Chain is five.four% and Ethereum is one.seven%.

The greatest game titles on Polygon. Source: Imprint

Contrary to the actuality just talked about, Footprint statistics measuring capital flows in the GameFi sector in October showed consistent development: seven rounds of financing with a complete worth of $50.9 million, like: NexGami (two million bucks), Forge ($eleven million), Upland ($seven million), Darewise Entertainment ($three.five million token pre-sale), Third Time Entertainment ($two million), Neon Machine ($twenty million bucks ) and Moonveil Entertainment ($five.four million).

Furthermore, the GameFi section has also had notable developments in latest occasions, this kind of as Animoca introducing FORMULA E, a Web3 electrical motor vehicle racing game France enacted the Sorare law to regulate cryptocurrency gaming Immutable joins AWS to advance growth of Web3 gaming sector The Sandbox has established a $35 million fund to invest in game tasks and so forth.

However, with the existing development price of the variety of consumers, this industry even now wants a prolonged time to display attraction and enter a additional sustainable growth cycle.

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